Katekyou Hitman Reborn
My name is Sawada Inari and I shouldn’t be here. I remember this story and ‘I’ was never part of it.
But here I am.
Might as well have some fun with all this nifty precognitive knowledge.
...yeah, that would have been nice.
- Part 1 of Tales of Sass and Win
Time-Travel. Tsuna is thrown into a time he's unfamiliar with, in a country he can barely speak the language. But it's his choice, so with only determination and his intuition to keep him moving forward, he'll complete his mission while trying to not lose all. Of course, that doesn't mean trouble won't find him; things are never easy when fate loves to screw with one.
Thirteen is too young to gain eight years of memories that might come to pass--especially when you don't even know what to do with yourself in the present. But when the future is that bloody and dark, do you have any choice but to try to change it?
He remembers the absolute agony of the doctors trying to save him, which finally sent him into blissful unconsciousness—
—except he doesn’t remember any of that. Tsuna’s last memory is of putting his head down on his desk and falling asleep to the sound of the teacher’s droning, thirteen years old and tired of not understanding a word, not of being twenty-two and beloved and dying.